When comparing genres of video games it’s a pretty safe bet
to say that MMORPG games such as World of Warcraft and Everquest are thought of
as incredibly different to FPS titles like Call of Duty and the Battlefield
series. These games dominate our markets and the nuances of each genre are
known well in near every self-proclaimed gamer with Call of Duty releasing its
11th instalment, Advanced
Warfare, in 2014 and Blizzard releasing World of Warcraft’s 5th
expansion, Warlords of Draenor, mere days
later. These being only 2 of the MMORPG and FPS series currently dominating the
video gaming market just go to show the ever present popularity and success of the
genres.
However is it truly honest to say
the designs and player goals for these wholly different genres are really as
different as some may think? Everquest,
created in 1999 and celebrating the game’s 21st expansion release in
October, is one of the oldest MMORPGs still running and featured the gameplay
basis most of its genre follows. Players chose a class and levelled through
defeating enemies and achieving given goals in the fantasy world. But how can a
fantasy world of levelling and questing relate in any way to modern
first-person shooters?
Call of Duty 4: Modern Warfare was the first Call of Duty to
implement it’s not ever present levelling system into the multiplayer section
of the game. Players achieve levels and increased ‘rank’ as a result of
defeating other players, achieving game objectives and completing challenges
and being rewarded experience points for doing so. With these levels a player
can upgrade their equipment and skills. This is starting to sound familiar…
Borderlands, released by Gearbox
Software in 2009, embraced the rpg design in their FPS with zany skills, talent
trees, and varying equipment stats that alter the style of gameplay for your
chosen and developed character. This in turn follows very similarly to Call of
Duty’s various weapons and the altering ranges, fire rate and damage of those
weapons and how players must also alter their play style to revolve around how
they equip their characters.
So finally we ask, why do we love these various
games and what seems to be the similar theme of design in them that gamers enjoy? Do
players enjoy the rewarding aspect of increased level, the freedom of personal
design of a player’s own playstyle? As well as this if the game genres really do
hold such similarities then why is it some players do not like one but will
play the other? It is a question that is so far unanswered but the similarities
in what started as entirely opposite genres are nonetheless showing parallels in
how their designers are building these new games. Is this a trend that will
continue? With the popularity of the Call of Duty and Borderlands FPS series it
wouldn’t at all be a farfetched claim to say, most likely.
(Disclaimer - I do not own or claim to own the featured images. All the images are property of original artists, designers and publishers.)
No comments:
Post a Comment