Showing posts with label Anime. Show all posts
Showing posts with label Anime. Show all posts

Wednesday, 27 May 2015

The Uncanny Valley - Herald of Modern Horror



The uncanny valley, taking film, television and anime by storm is a theory of robotics that was first developed in the 1970s. This theory is the Uncanny Valley and was first identified by the professor of robotics, Masahiro Mori and describes a somewhat peculiar yet oddly familiar experience. The uncanny valley is the dip in a graph correlating people’s familiarity and comfort against the human likeness where human likeness is high and yet, strangely enough, people’s familiarity dropped drastically, even to the level of fear in some cases.


It is within this steep downwards decline away from the human comfort zone that sit zombies, puppets, clowns and other humanoid shaped fears reside. The issue, according to the uncanny valley, is that these things are so incredibly similar to what we consider a ‘normal human being’ and yet in some way intrinsically different that they become unnatural to us. It is therefore no surprise that content creators have used this psychological phenomenon as a device to sow discomfort and the eerie feeling of ‘wrong’ into audiences.

One example of the uncanny valley’s placehold in today’s pop-culture lifestyle is an iconic face (or rather mask). This face is the Star Wars saga’s ever memorable Sith Lord, Darth Vader. Whilst the beloved face of the entire epic saga is known to be human under his daunting black armoured exterior, the dark lord’s appearance is part of his chilling fear factor.

First in the many Uncanny Valley inducing aspects of Lord Vader is his height. Whilst tall men can be very common, with tall gentlemen even being regarded as an attractive trait, Vader’s daunting cybernetically heightened build holds him at a grand 6’ 8”, a height that by most common standards could be considered unnatural. This is not to say it’s impossible to be near 7 feet tall but it is just tall enough to make the villain stand out as something different to the other minions of the galactic empire; something different. Darth Vader’s other traits merely add to this atmosphere of unnaturalness, the mechanical breathing reminiscent to a hospital patient and the unmoving, emotionless, skull like face he is so well remembered for. It is safe to say that as examples go, the Uncanny Valley is strong in this one.

Masahiro’s Valley is also a key necessity in understanding the incredibly huge appeal for zombie horror franchises. George A. Romero’s Night of the Living Dead, Dead Rising and the Walking Dead, all big names that found success in the iconic universe of the zombie apocalypse. But why are zombies such a staple creature in the halls of horror writing and how does the Uncanny Valley at all apply to shambling corpses? Arguably, it is because ‘creature’ is far from the right word to describe the living dead. The unnerving aspect of the infected humans, doomed to rise and devour the flesh of the living is that these monsters that stand so far apart from human’s with their mindless hunger are merely a bite away from what we are as living beings. Whilst some monsters are terrifying for their impossibility such as the creations of H. P. Lovecraft, the zombie is at its core so parallel to us yet made what it is by things that instinctively repulse us, death and cannibalism, but apart from these differences they are exactly like ourselves. Fear is spawned in us by the sheer possibility of an infectious zombie outbreak as whilst not many people have a backup plan for Mi-go descending from space or Cthulhu rising from the depths it is so common to have a ‘zombie apocalypse plan’ because whilst it is known fact that zombies are merely fiction there’s that nagging feeling that lasts at the end of the film. The feeling of ‘could it happen’?

Lastly, a very recent example of the Uncanny Valley’s presence in today’s pop culture is the hugely popular Japanese anime Shingeki no Kyojin or Attack or Titan. In the battle against the destructive titans humanity is beset by some truly grim sights. The titans resemble towering naked humanoids whose only goal is devouring the remnants of the walled of civilisation of humans. The Uncanny Valley sets off alarms at every turn with this gore packed action series with the human resemblance of the giant monsters so uncanny (bar their genderless form) that their every inhuman movement and interaction leaves a visceral reaction of discomfort in a great many fans. It is this, paired with the shows pull-no-punches attitude to death of the human characters that creates such a profound sense of horror throughout the anime and manga that has caught the attention of thousands of dedicated fans.

In conclusion the Uncanny Valley, whilst originally born from a theory of robotics, has soaked the entire field of horror with a flawless method of birthing dread in the hearts of film fans, tv, anime and literary buffs across the globe. And with the track history for the tried and true method it will be no surprise to see this theory proven time and time again in the years to come in all areas of storytelling media. However do not misread into that and assume here at Pop Culture Bang the uncanny value is looked forward to with excitement; it is anticipated with dread in our hearts, for all of the right reasons.

Monday, 6 April 2015

Body Image and Cosplaying - A Male Perspective



Cosplay has become a widely known and participated hobby amongst members of the pop-culture convention culture. From game characters, superheroes and heroines, anime characters and even original characters, there are thousands of costumes that come to and fro through the doors of game, comic and anime conventions around the globe.

Cosplay, in part, is such a popular hobby taken up by such a wide range of people from different backgrounds and lives is because it is open and unrestricted to anyone. Any cosplayer, new, amateur or veteran would hopefully all agree that the reason people should cosplay is solely for the love and enjoyment of the hobby itself and the costumes and characters that people choose to create. Therefore anybody can cosplay anybody. A black cosplayer is free to cosplay any white character they choose, a size 12 should feel no restrictions against cosplaying a character that it normally portrayed as a super-slim yet impressively busty and curvaceous size 4 and the popularity of both men and women creating ‘genderbend’ character cosplays in recent years is testament to the gender barrier surrounding cosplaying being taken down spectacularly.


 However, whilst the outward acceptance of all walks of live being able to experience cosplay is a welcoming gate to most people, a more inward barrier can still hold in some people. In a lot of media such as video games, comics, films and anime series, characters are designed in an idealised style. The voluptuous figure of Mad Moxxi from Borderlands and the revealing design of Yoko Littner of Gurren Lagann are just a few examples to name of the less than natural body types but idealised figures of the characters that some individuals may desire to cosplay. But recreating these costumes can arise some issues of personal body image acceptance.

This article is from the perspective of my own male perspective on how body image and pop culture character stereotypes can make confidence in creating a cosplay somewhat of an obstacle. Take the masculine creations of Marvel and DC for example, my first ever cosplay was of the boy wonder, Robin, as seen in the animated series ‘Young Justice’. The benefit of my body type, being somewhat short and very slim made fitting the size and shape of the character in my cosplay a simple task. However if I were to be faced with the concept of creating a cosplay of the famous sidekick’s mentor, the Dark Knight himself, I’d feel nothing but anxiety and fear over the fun centric hobby.

In personal experience, the idea of cosplaying a character such as DC’s Batman or Superman and Marvel’s Captain America or Thor is a daunting idea. As someone who is short and slim, cosplaying such stereotypes of the tall, square chinned and muscular Adonis heroes is difficult to replicate. Whilst there is no part of the community that would deny someone of any different stature to cosplay such characters, in personal experience it can be difficult to build the courage to portray a character that you can’t share physical traits with. Whilst wigs can help a cosplayer to take on the image of their favourite characters, size, weight and muscles can be incredibly difficult, even impossible, to recreate and this can very easily dissuade someone from taking the leap into a new project.

So what can we, as a community, do to alter this? Well the attitude of the community has already come forward in leaps and bounds with a fast growing freedom amongst cosplayers and a welcoming nature. The issue is merely, in my own experience, a personal one. Developing the confidence to really jump feet first into the hobby and cosplay characters that you may not necessarily already have the natural features for can be difficult as being a different body type, male or female, can be a frightening challenge. However, with encouragement from the community to overcome this fear that can affect some of us may just help new cosplayers really find their feet and develop the confidence to add even greater diversity and freedom to the ever expanding hobby.